Selected work

Fractured Light Studios

Make it.
Ship it. Learn.

A part-time venture where product strategy meets game design, monetization, and the realities of release.

Organization
Fractured Light Studios · Dubai
Period
2024–Present
My responsibility
Co-Founder & Product Director
5 commercial mobile games launched
500K+ downloads across the portfolio
<1 week release time for selected titles
The venture

A lean team.
The full product cycle.

Alongside my leadership role at Digikala, I co-founded Fractured Light Studios as a part-time venture. I lead product strategy, game design, monetization, and AI-assisted production.

That puts the decisions close together: what to build, how it should play, what the team can deliver, and how the product supports a business.

My contribution

From a product idea
to a playable release.

Product direction

Define the game experience, set scope, and connect creative decisions with commercial intent.

Production

Work with a lean multidisciplinary team and use AI-assisted workflows to accelerate prototyping and delivery.

Commercial release

Bring game design and monetization together in products people can download and play.

What changed

A shorter path
from prototype to release.

AI-assisted production helped reduce prototype-to-release cycles from several months to days, with selected titles released in under a week.

Founder work keeps me close to the trade-offs behind a shipped product. I bring that perspective into larger organizations: strategic ambition needs a clear connection to scope, people, and delivery.

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